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- Path: news.qnet.com!lute!rognlie
- From: rognlie@lute.gcr.com (Richard W. Rognlie)
- Newsgroups: rec.games.programmer,comp.lang.c,comp.lang.c++,rec.games.corewar,comp.ai.games,comp.programming.contests
- Subject: Richard's C++Robots Server -- Monthly Post
- Date: 6 Feb 1996 15:50:30 GMT
- Organization: Quantum Networking Solutions / 1-800-251-7364
- Message-ID: <4f7tc7$pka@ukelele.qnet.com>
- Reply-To: rrognlie@vtsu.prc.com
- NNTP-Posting-Host: lute.qnet.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Richard's C++Robots Server Monthly Posting
-
- A generic Play-By-eMail Server has been set up at pbmserv@vtsu.prc.com. It
- currently supports a variety of games. New games this month include:
- Quadrature and Tug-of-War
-
- Of particular interest to this forum is C++Robots.
-
- Game supported are:
-
- Abalone Andantino Ataxx & Hexxagon Backgammon
- C++Robots Connect4 Connect4x4 Connexxions
- Firetop Mountain Gomoku Hex Jungle
- Lines-of-Action Neutron Oddthello Othello
- Pente & Keryo-Pente Philosopher's Football Plotto
- Quadrature Qubic Renju Rings
- Score4 Spangles Survival Susan
- Tanbo & Tanbo3D Terrace Trax & StdTrax Tug-of-War
- Twixt
-
- To get more information send mail to pbmserv@vtsu.prc.com with 'help' as the
- subject line. Or connect to my WWW page at:
- http://coyote.vtsu.prc.com:8080/~pbmserv
-
- Games Currently Supported
-
- Abalone
-
- On a hexagonal board (radius 5) two to six players have armies of
- marbles. Players take turns "pushing" 1, 2 or 3 linearly connected
- marbles, attempting to push their opponents' marbles off the board.
-
- Andantino (Copyright (c) 1995 David Smith)
-
- The players take turns attaching pieces of their color to two or more
- other pieces (in a hex-like lattice) in an attempt to form a line of 5
- or more pieces of their color in a straight line, or to fully enclose
- a group of one or more opponents pieces.
-
- Ataxx
-
- On a 7x7 board, the two players of ataxx fight to controll a majority
- of the board via growth and jumps that flip opponents pieces to their
- color.
-
- Hexxagon
-
- Ataxx played on a hexagonal board of radius 5.
-
-
- Backgammon
-
- A classic.
-
- C++Robots (Copyright (c) 1994 Richard Rognlie)
-
- An ongoing "King of the Hill" (KotH) tournament in which players
- use the C++ language to create a control program for a robot. Your
- robot then fights each of the other robots "on the hill". If you
- do well enough, your robot will "make the hill", bumping the lowest
- robot from the hill.
-
- Robots have the ability to scan for opponents, fire a cannon, move,
- and determine current position and status.
-
- Conceptually based on C-Robots written for the IBM PC by Tom Pointdexter.
-
- Connect4
-
- On a 7x6 board, two players alternate dropping their pieces from the top
- of the board, down a column, attempting to form four in a row.
-
- Connect4x4
-
- On an 8x8 board, two players alternate inserting their pieces from the
- edges of the board, across a row or up/down a column, attempting to form
- four in a row.
-
- Connexxions (Copyright David Gale)
-
- On a 13x13 board, players take turns connecting posts of their color
- in an attempt to connect their sides of the board the board while
- preventing your opponent from doing the same.
-
- Firetop Mountain
-
- On an imaginary hilltop, two players conduct a sorcerer's duel. The
- two opponents perform magical gestures with their hands to create
- their supernatural weapons - spells. Some spells are so potent as to
- be able to blind a man, call forth terrifying creatures, or even kill
- the unfortunate victim instantly. Consequently, each wizard must rely
- on his own cunning to be able to time enough defensive spells to avoid
- the brunt of his adversary's attack, yet deliver sufficient offensive
- spells of his own to crack the magical armour of his opponent, and
- kill the wizard outright.
-
- Gomoku
-
- On a 15x15 board, the two players of gomoku try to be the first
- to create a line of 5 or more stones in a row of their color.
-
- Hex
-
- On a 11x11 diamond board, players take turns placing stones of
- their color on the board. The object is to connect your sides of
- the board while preventing your opponent from doing the same.
-
- Jungle
-
- Jungle is sort of a cross between Chinese chess and Stratego. It's
- popular in China as a children's "stepping-stone" to Chinese chess.
- It's also an interesting game in its own right.
-
- Lines-of-Action
-
- The object of the game is to move all your pieces into a configuration
- where they are in a single group connected horizontal, vertically, or
- diagonally. Pieces may move horizontally, vertically, or diagonally,
- but they must move exactly the number of spaces as there are pieces
- on the row they are moving in. You may not jump over opponent's
- pieces, nor may you land on your own piece. If you land on an
- opponent's piece, it is captured and removed from the game.
-
- Neutron (Copyright (c) 1978 Charles Wetherell)
-
- On a 5x5 board, the two players of neutron fight to either move the
- neutron to their back row or trap it so the opponent cannot move it.
-
- The winner is the player who is able to trap the neutron or gets the
- neutron to his or her own back row. It does not matter if it is your
- opponent who moves the neutron to your back row -- you still win.
-
- Oddthello
-
- On a dynamic hexagonal lattice, two players play othello with no 8x8
- limitation...
-
- Othello (Copyright (c) 1973,1990 Pressman Toy Co.)
-
- On a 8x8 board, the two players of othello fight to control the majority
- of the board by outflanking and flipping their opponents pieces.
-
- Pente
-
- On a 19x19 board, the two players of pente try to be the first
- to create a line of 5 or more stones in a row of their color *or*
- try to capture 5 pairs of their opponents stones. You capture
- a pair of stones any time you sandwich the stones between a
- pair of your stones.
-
- Keryo-Pente
-
- On a 19x19 board, the two players of keryo-pente try to be the first
- to create a line of 5 or more stones in a row of their color *or*
- try to capture 15 of their opponents' stones. You may capture
- 2 or 3 opponents' stones any time you sandwich the stones between
- a pair of your stones.
-
-
- Philosopher's Football
-
- On a 19x19 board, players take turns either adding men to the field, or
- moving the football. The football moves by jumping lines of adjacent
- men (and removing them from the board). The object is to move the
- football to (or past) your goal line.
-
- Plotto (Copyright (c) 1995 David Smith)
-
- The players take turns placing one hex shaped piece in turn onto an open
- space (no board). Pieces are numbered either 1, 2, 3 or 4 and you may
- play a piece of any number at each turn. The object is to place a pair
- of pieces with your number in a straight line with two pieces in
- between.
-
- Quadrature (Copyright (c) 1996 Mark Steere)
-
- Starting on opposite sides of an 11 by 11 board, players take turns
- moving their checkers a single space forward, diagonally forward or
- sideways. Quadrature employs a unique aggressive maneuver called
- "squaring". To "square" your opponent, you move to form a rectangle
- on the board with four checkers: three of your own checkers and one
- enemy checker. Upon doing this you "convert" the enemy checker to
- one of your own, by removing it from the board and replacing it with
- one of your surplus off-board checkers.
-
- Qubic
-
- On a 4x4x4 grid, two players alternate placing their pieces, attempting
- to form four in a row in any direction.
-
- Renju
-
- On a 15x15 board, the two players of renju try to be the first
- to create a line of 5 stones in a row of their color.
-
- Rings (Copyright (c) 1995 Stephen Linhart)
-
- On an unusual hexagonal board, the players of Rings, place pieces on
- the board in an attempt to convert other pieces to their color and to
- control the more rings than any other player.
-
- Score4
-
- On a 4x4 grid of pegs, two players alternate dropping their pieces from
- the top of a peg, down a column, attempting to form four in a row in any
- direction.
-
- Spangles (Copyright (c) 1995 David Smith)
-
- The two players of Spangles take turns adding triangular pieces of
- their color to the board in an attempt to create a 4 piece triangle
- with their pieces as the three corner pieces.
-
- Survival (Copyright (c) 1995 David Smith)
-
- Survival is played on a hexagonal board made up of 19 numbered hexagons.
- Two players take turns placing pieces on the board with the "arrow" of
- the piece dictating the direction in which the next piece played by that
- player must be played. The first player who can not move loses the game.
-
- Susan (Copyright (c) 1995 Stephen Linhart)
-
- On a hexagonal board (radius 5) two players take turns placing or
- moving a marble in an attempt to completely surround a opponent's
- marble with any combination of marbles.
-
- Tanbo & Tanbo3d (Copyright (c) 1995 Mark Steere)
-
- Played on a Go board, Tanbo crudely models a system of plant roots. Roots
- which are growing, competing for space, and dying. In beginner play, the
- roots grow much as the roots in a garden. Over time, the roots become
- shrewd and calculating.
-
- To win, a player must eliminate all eight of his opponent's roots. One
- player will always win. It's impossible to repeat a board configuration
- in Tanbo. Therefore a game cannot result in a draw.
-
- Tanbo3d extends the game of Tanbo into three dimensions.
-
- Terrace (Copyright (c) 1995 by Siler/Siler Ventures. All Rights Reserved)
-
- Terrace is played on an 8x8 board consisting of 16 'L' shaped terraces.
- Two corners of the board are "High" and the other corners are "Low".
- Each player has pieces of 4 sizes ('A', 'B', 'C' and 'D'). 'A' pieces are
- the smallest, 'D' pieces are the largest. 'T' pieces are the same size as
- 'A' pieces and are each player's "key" piece.
-
- The object of the game is to capture your opponent's "T" or move your "T"
- to the lowest square on your opponent's side of the board.
-
- Trax & StdTrax (Copyright (c) 1983 David Smith)
-
- Trax is a game played with square tiles. Each tile is identical
- to all other tiles, one side has a white line connecting opposite
- edges and a black line connecting the other edges, and the other
- side has a white line connecting 2 adjacent edges and a black line
- connecting the other edges.
-
- The object of the game is to create a loop of your color while
- preventing your opponent from doing the same. An alternate winning
- condition is to create a line extending from one edge of the board
- to the opposite edge of the board when the board is at least 8
- tiles wide (or tall).
-
- StdTrax limits the board to an 8x8 area. Normal Trax allows to board
- to grow to whatever size is necessary. Normal Trax is also known as
- SuperTrax.
-
- Tug-of-War
-
- Up to four players take turns placing "bids". High bidder gets 1
- goal point from each other player. First player to take an average
- of 5 points from each other player wins.
-
- TwixT (Copyright (c) Avalon Hill)
-
- On a 24x24 board, players take turns placing pegs of their color
- on the board. Any time a peg is placed a "knight's move" from
- another peg of the same color, a strut is placed, connecting them.
- A strut can not cross over (through) another strut. The object is
- to connect your sides of the board while preventing your opponent
- from doing the same.
-
- --
- /\/\/\ | Richard Rognlie / Pr. Computer Analyst / PRC Inc. / McLean, VA
- / \ \ \ | E-Mail: rrognlie@qnet.com rrognlie@vtsu.prc.com
- \ / / / | Phone: (Home) (703) 361-4764 (Office) (703) 556-2458
- \/\/\/ | (Fax) (703) 556-1174
-